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Create a virtual tour of historical locations, using VR and AR to bring history to life. You can show immersive 360-degree views, interactive elements, and educational content. This engages the audience and promotes cultural understanding.
Explore the use of VR and AR in educational settings and professional training. Discuss how immersive technologies are enhancing learning outcomes, making training more engaging and effective, and improving knowledge retention.
Highlight the latest trends in VR and AR gaming and entertainment. Explore new game releases, innovative entertainment experiences, and technological advancements that are pushing the boundaries of immersive media.
Analyze the revolutionary impact of VR and AR in healthcare, covering applications like surgical training, patient therapy, and remote patient care. Discuss advancements that improve patient outcomes and medical practices.
Explore the use of VR and AR in retail and e-commerce to enhance customer experiences. Show how these technologies are used for virtual try-ons, product visualization, interactive shopping experiences, and personalized marketing.
Browse additional Vr & Ar insights and examples handpicked by Curatora's trusted curation engine.
Showcase a practical project where you can build and control an RC car remotely using AR glasses and an Arduino Nano. You can detail the hardware, software, and the user experience of real-time control via a browser. This idea appeals to tech enthusiasts interested in DIY projects and AR/VR integration.
Provide a comprehensive guide to building a connected RC platform, detailing each component (Traxxas TRX-4 chassis, Mini PC, LTE modem, Arduino Nano, USB camera, AR glasses, and gamepads). The audience can learn how to build their own platform and use it with AR glasses and gamepads.
Explore the current research on AI and LLM limitations within VR & AR applications. Discuss documented boundaries, and what remains unexplored in the context of human-computer interaction.
Analyze recent activities by Valve, including new hardware and hidden references, to understand the likelihood of a new Half-Life game. Explore the implications for VR and AR.
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